Dragonfly  4.3
A text-based game engine
Splash.h
1 ///
2 /// Text for splash screen
3 ///
4 
5 #ifndef __SPLASH_H__
6 #define __SPLASH_H__
7 
8 #include "EventStep.h"
9 #include "Object.h"
10 
11 namespace df {
12 
13 class Splash : public Object {
14 
15  private:
16  int m_countdown; /// Countdown to event actions.
17 
18  public:
19  Splash();
20  ~Splash();
21  int eventHandler(const Event *p_e);
22 };
23 
24 } // end of namespace df
25 #endif // __SPLASH_H__
Definition: Event.h:15
A 2-d bounding box.
Definition: Box.h:10
Splash()
Countdown to event actions.
Definition: Object.h:59
int eventHandler(const Event *p_e)
Handle event (default only handles pathfinding).
Definition: Splash.h:13