Dragonfly  4.4
A text-based game engine
df::Splash Member List

This is the complete list of members for df::Splash, including all inherited members.

accelerate()df::Object
deserialize(std::string s)df::Objectvirtual
doPathFollowing()df::Object
draw()df::Objectvirtual
eventHandler(const Event *p_e)df::Splashvirtual
getAcceleration() const df::Object
getAltitude() const df::Object
getAvoidCollisions() const df::Object
getBox() const df::Object
getDirection() const df::Object
getFollowPath() const df::Object
getId() const df::Object
getNoSoft() const df::Object
getPath() const df::Object
getPathFind()df::Object
getPosition() const df::Object
getShape() const df::Object
getSolidness() const df::Object
getSpeed() const df::Object
getSprite() const df::Object
getSpriteIndex() const df::Object
getSpriteName() const df::Object
getSpriteSlowdown() const (defined in df::Object)df::Object
getSpriteSlowdownCount() const (defined in df::Object)df::Object
getTransparency() const df::Object
getType() const df::Object
getVelocity() const df::Object
isActive() const df::Object
isCentered() const df::Object
isModified(enum ObjectAttribute attribute) const df::Objectvirtual
isModified() const df::Objectvirtual
isSolid() const df::Object
isVisible() const df::Object
m_countdown (defined in df::Splash)df::Splashprivate
moveTo(Vector position)df::Object
Object()df::Object
pathTo(Vector position)df::Object
pathTo(Object *p_o_target)df::Object
predictPosition()df::Object
registerInterest(std::string event_type)df::Object
serialize(bool all=false)df::Objectvirtual
setAcceleration(Vector new_acceleration)df::Object
setActive(bool active=true)df::Object
setAltitude(int new_altitude)df::Object
setAvoidCollisions(bool new_avoid_collisions=true)df::Object
setBox(Box new_box)df::Object
setCentered(bool centered=true)df::Object
setDirection(Vector new_direction)df::Object
setFollowPath(bool new_follow_path=true)df::Object
setId(int new_id)df::Object
setNoSoft(bool new_no_soft=true)df::Object
setPath(Path new_path)df::Object
setPosition(Vector new_position)df::Objectvirtual
setShape(Shape new_shape)df::Object
setSolidness(Solidness new_solid)df::Object
setSpeed(float speed)df::Object
setSprite(Sprite *p_new_sprite, bool set_box=true)df::Object
setSpriteIndex(int new_sprite_index)df::Object
setSpriteName(std::string new_name)df::Object
setSpriteSlowdown(int new_sprite_slowdown)df::Object
setSpriteSlowdownCount(int new_sprite_slowdown_count) (defined in df::Object)df::Object
setTransparency(char transparent=' ')df::Object
setType(std::string new_type)df::Object
setVelocity(Vector velocity)df::Object
setVisible(bool visible=true)df::Object
Splash()df::Splash
unregisterInterest(std::string event_type)df::Object
~Object()df::Objectvirtual
~Splash() (defined in df::Splash)df::Splash