Dragonfly 4.21
A text-based game engine
EventNetworkClose.h
1//
2// EventNetworkClose.h
3//
4// Generated when a new socket connection has been closed.
5//
6
7#ifndef NO_NETWORK
8
9#ifndef __EVENT_NETWORK_CLOSE_H__
10#define __EVENT_NETWORK_CLOSE_H__
11
12// Engine includes.
13#include "EventNetwork.h"
14
15namespace df {
16
17const std::string NETWORK_CLOSE_EVENT = "df-network-close";
18
20
21 public:
22 // Constructor must provide label.
23 EventNetworkClose(NetworkEventLabel label);
24};
25
26} // end of namespace df
27
28#endif // __EVENT_NETWORK_CLOSE_H__
29
30#endif // NO_NETWORK
Definition: EventNetworkClose.h:19
Definition: EventNetwork.h:28
An animation for a sprite.
Definition: Animation.h:15