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Dragonfly 4.21
A text-based game engine
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▼Ndf | An animation for a sprite |
NKeyboard | Keyboard namespace |
NMouse | Set of mouse buttons recognized by Dragonfly |
CAnimation | |
CBox | |
CButton | |
CCircle | |
CClock | |
CConfig | |
Ccoord_struct | |
CDebris | |
CDisplayManager | |
CEvent | |
CEventCollision | |
CEventKeyboard | |
CEventKeyboardNetwork | |
CEventMouse | |
CEventMouseNetwork | |
CEventNetwork | |
CEventNetworkAccept | |
CEventNetworkClose | |
CEventNetworkConnect | |
CEventNetworkCreate | |
CEventNetworkCustom | |
CEventNetworkDelete | |
CEventNetworkGameOver | |
CEventNetworkSync | |
CEventOut | |
CEventPath | |
CEventStep | |
CEventView | |
CFader | |
CFirework | |
CFrame | |
CFraps | |
CGameManager | |
CGrid | |
CInputManager | |
CLine | |
CLogManager | |
CManager | |
CMusic | |
CNetworkManager | |
CNetworkNode | |
Cnode_struct | |
CObject | |
CObjectList | |
CObjectListIterator | |
CParticle | |
CPath | |
CPathFind | |
CPathManager | |
CPause | |
CPrecipitation | |
CQuadtreeNode | |
CResourceManager | |
CSceneGraph | |
CShape | |
CSound | |
CSplash | |
CSplashDragonfly | |
CSprite | |
CState | |
CStateMachine | |
CTextBox | |
CTextEntry | |
CVector | |
CViewObject | |
CWorldManager |